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Permanent REF Increase N Max +1 5000 1d6+3 ES+
Permanent BOD Increase N Max +2 3400/+1 0 ES+
Permanent ATT Increase N Max +3 1600/+1 1/+1 ES+
Permanent MA Increase N Max +4 2700/+1 1d6/2 /+1 ES+
Reduced Oxygen Demand N Can breathe smog 5900 1 ES+
UV Resistance N No sunscreen needed 7600 1d6 ES+
Toughened Skin N SP6 Soft Armor, can't be told from normal skin 8300 0 ES+
BIOENHANCEMENT TABS TAKE ONE A DAY MAX
Endurance - Ignore fatigue 12 hrs, x2 food, 1d3-1d6 damage 1200 - ES+
Ignore Pain - +4 to Stun Saves for 12 hours, -2 tactile sense 1800 - ES+
Anti-Trauma - +2 to Death Saves for 12 hours 4000 - ES+
RNA MEMORY TABS Over one/day = 80% lose 2d6 skill/amnesia
Skill +1 - Lasts for 3 hours, 1d10>1 or -1 in skill 600 - ES+
Skill +2 - Lasts for 3 hours, 1d10>2 or -1 in skill 1800 - ES+
Skill +3 - Lasts for 3 hours, 1d10>3 or -1 in skill 5000 - ES+
BODYWEAPONS IMPLANTED BODY WEAPONS
Scratchers N Hands. 1d6/3* damage. Near Impossible to spot 100 2d6 CP20
Rippers M Hands. 1d6+3* damage. Difficult to spot 400 3d6 CP20
Wolvers M Hands. 3d6* damage 600 3d6+1 CP20
Big Knucks M Hands. 1d6+2 damage 500 3d6 CP20
Slice N' Dice M Hands. 2d6# damage 700 3d6 CP20
Cybersnake MA Self controlling cyberweapon. 1d6* damage 1,200 4d6 CP20
Cybersnake Mk2 MA 2d6 eviscerate damage on critical hit or internal 1,600 4d6 CP20
Gang Jazzler M 3 surges, immobilize for 1d10+1 mins 600 2d6+3 Chr1
Bonespike MA Pop up bone spike. 1d6+4* damage 1,000 2d6 Chr3
Stinger M Finger mounted Hypodermic needle (3 doses) 400 1d6+3 Chr4
BigRipp MA 2d6* damage (break on 1 or 1-3 on a parry) 1200 3d6+1 Chr4
NovelTech Spitfire Flamer MA EX +0 - P Varies 4 1 ST 4m 1000 4d6 ER
Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
8.5
& Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware Surg. Description Cost H.L Book
Implanted Fangs (Vampires) N Mouth. Implanted canines, 1d6/3* damage 200 3d6 CP20
Sharkgrin Special N Mouth. Implanted carbo-glas teeth, 1d6/2* damage 200 3d6 CP20
Poison Vampires N Mouth. 1d6/3* damage plus poison/drug injector 400 3d6 CP20
Retractable Vampires/Sgrin MA Mouth. 1d6/3* to 1d6* bite damage. Retractable 500 2d6+2 Chr2
Extended Canines CR Mouth. 1d6/2+1* damage. Retractable 1000 3d6+2 Chr2
Extended Sharkgrin Special CR Mouth. 1d6* damage. Retractable 1400 4d6 Chr2
Spitting Cobra M Vampires that spit chemicals 6ft, as airgun pellet 400 4d6 Chr3
Retractable Spitting Cobra MA Retractable vampires that spit chemicals 6ft 700 4d6 Chr3
NewTeeth M Ceramic teeth: MEL -1 NA C 1-2* NA 1 VR touch 200 1d6/2 Chr4
PowerJaw MA Myomer jaw muscles, +2 to bite damage 100 +1-2 Chr4
Mandibles MA 2d6 damage bite, look normal except for eating 1200 5d6 I2.2
Cyberjaw - K9 MA SP 6 metal jaw. 1d6* bite damage 2750 3d6+2 P2
Cyberjaw - Conga MA SP 6 metal jaw. 1d6+2* bite damage 2770 3d6+2 P2
Cyberjaw - Needler MA SP 6 metal jaw. 1d6+3* bite damage 2800 3d6+2 P2
Cyberjaw - Pit Bull MA SP 6 metal jaw. 2d6* bite damage 2870 3d6+2 P2
Cyberjaw - Shark Maw MA SP 6 metal jaw. 2d6+1* bite damage 2930 3d6+2 P2
Cyberjaw - T-Rex MA SP 6 metal jaw. 3d6* bite damage 3000 3d6+2 P2
RealSkinned Cyberjaw MA Jaw looks real, 70% effective (Diff Awareness) 0 -1d6 P2
CYBEROPTIC MA Basic eye module (4 option spaces per eye) 500 2d6 CP20
Remote Eye MA 1 space left, 100m transmission 1500 3d6 Chr2
Optical Interface MA Interface plug behind the optic 600 2d6+2 Chr3
Bug Eye MA Can hold 6 Options 750 3d6 Chr3
Third Eye CR -1 ATTR/eye, max 2 extra 750 3d6+ Chr3
Revelation Cyberoptic MA Early model. +1 Notice, ATTR -1,-2 700 3d6-1 Chr3
Soviet Cyberoptic MA 1 option space per eye, 50% chance of -1 ATTR 100 2-3d6 Chr4
Kiroshi MonoVision MA 6 option spaces, +1 Notice, +Initiative vs Ambush 650 3d6 Chr4
Vacuum Proof Optic MA 4 option spaces, used with Vac Weave 600 2d6 DS
Quick Change Optic MA Removable, but only 3 options 1000 2d6+3 P1
CYBEROPTIC OPTIONS Take 1 space unless noted otherwise
Color Shift N Allows color changes, special fashion effects 300 .5 CP20
Image Enhancement N +2 Awareness when using visual search 300 1 CP20
Targeting Scope N +1 on all Smartgun attacks 400 2 CP20
Times Square Marquee N LED Screen in vision field for messages 300 1 CP20
Teleoptics N Telescope ability to 20x 150 .5 CP20
Micro-optics N Microscope 150 .5 CP20
Anti Dazzle N Immune to flash, laser blinding 200 .5 CP20
Low Lite N See in dim light, almost total darkness 200 .5 CP20
Thermograph Sensor N See heat patterns, temperature readings 200 1 CP20
Infrared N See in total darkness, using heat emissions 200 1 CP20
Ultraviolet N See in darkness, using UV flash 200 1 CP20
MicroVideo Optic N Video record up to 20 min (2 spaces) 300 .5 CP20
Digital Camera N Shoots up to 20 images (2 spaces) 300 .5 CP20
Dartgun N Holds 1 poison dart. Range 1m (3 spaces) 200 2 CP20
Dodgeball N +1 to Hand to Hand skill after 30 secs 440 1 Chr1
Tear Gas Sprayer N 1m range (2 spaces) 200 2 Chr1
Times Square Plus N Allows visual information retrieval (3 spaces) 500 2 Chr1
Video Cam/Transmitter N Live feed 1m range (4 spaces) 330 1 Chr1
Video Imager N Receives vid images (2 spaces) 350 2 Chr1
Time/Day Display N Time and date, no spaces 100 1 Chr2
Cyberoptic Compass N 1 space, 2 for logocompass 300 1 Chr3
Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
8.6 [ Pobierz całość w formacie PDF ]

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